Teaching Metaverse. What and how to (not) teach using the medium of virtual reality M Kabát Edutainment 1 (1), 2016 | 10 | 2016 |
Location-based games as a contemporary, original and innovative method of seniors’ teaching and Learning E Jurczyk-Romanowska, M Koszczyc, L Jakubowska, ... Uniwersytet Wrocławski. Instytut Pedagogiki, 2019 | 3 | 2019 |
IS LARP THE ANSWER TO THE GAMIFICATION OF EVENTS AND EDUCATION? A CASE STUDY OF THE ONGOING IMPLEMENTATION OF QUESTS AND COINS TO THE CORE OF THE FESTIVAL. A KUKUMBERGOVÁ, M KABÁT Ad Alta: Journal of Interdisciplinary Research 10 (2), 2020 | 1 | 2020 |
Web as a medium of masspersonal communication M Kabát, J Kovalčík Qaere 2012, 2012 | 1 | 2012 |
Videogames and agency M Kabát Acta Ludologica 6 (2), 132-134, 2023 | | 2023 |
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature J Kovalčík, M Švecová, M Kabát Acta Ludologica 6 (1), 46-65, 2023 | | 2023 |
ESPORTS AND THE MEDIA: CHALLENGES AND EXPECTATIONS IN A MULTI-SCREEN SOCIETY M Kabát Acta Ludologica 5 (2), 110-111, 2022 | | 2022 |
Pen & Paper & Xerox: Early History of Tabletop RPGs in Czechoslovakia M Kabát, J Kovalčík, A Kukumbergová, R Richtr Acta Ludologica 5 (1), 102-117, 2022 | | 2022 |
‘Dangerous Zone’: Games Caught Between Education and Indoctrination M Kabát, J Kovalčík ECGBL 2021 15th European Conference on Game-Based Learning, 396, 2021 | | 2021 |
(News) Slovak Game Industry Continues to Grow M Kabát Acta Ludologica 4 (1), 140-140, 2021 | | 2021 |
(News) Collateral Growth: Digitalgaming Sector During the COVID-19 Outbreak M Kabát, N Kaňuková, A Kukumbergová Acta Ludologica 3 (1), 80-82, 2020 | | 2020 |
Virtual Reality Games and Environmental Awareness M Kabát, A Alföldiová ECGBL 2019 13th European Conference on Game-Based Learning, 363, 2019 | | 2019 |
GEOLOKAČNÉ HRY AKO AKTUÁLNE, INOVATÍVNE A ORIGINÁLNE METÓDY PRE VZDELÁVANIE A UČENIE SENIOROV E Jurczyk-Romanowska, M Koszczyc, L Jakubowska, ... Fundacja Pro Scientia Publica, 2019 | | 2019 |
(News) Digital Athletics in Slovakia M Kabát Acta Ludologica 2 (2), 86-87, 2019 | | 2019 |
(News) Trnava Game Guild M Kabát Acta Ludologica 2 (1), 88-88, 2019 | | 2019 |
(News) Slovakia is Finally Jammin’ M Kabát Acta Ludologica 1 (2), 75-75, 2018 | | 2018 |
The CRPG Book (Review) M Kabát Acta Ludologica 1 (2), 72-73, 2018 | | 2018 |
Nové paradigmy digitálnych médií M Kabár Quo vadis massmedia, Quo vadis marketing 2013, 2013 | | 2013 |
Vplyv pornografie na technologický vývoj médií M Kabát, J Kovalčík Megatredny a Médiá 2013, 2013 | | 2013 |
Praktické využitie digitálnej platformy v mediálnych štúdiách M Kabár, J Kovalčík Quo vadis massmedia, Quo vadis marketing 2012, 2012 | | 2012 |