An Extended Study on Training and Physical Exercise in Esports T Kari, M Siutila, VM Karhulahti Exploring the Cognitive, Social, Cultural, and Psychological Aspects of …, 2019 | 75 | 2019 |
The gamification of gaming streams M Siutila Proceedings of the 2nd International GamiFIN Conference 2018, 131-140, 2018 | 40 | 2018 |
“A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Esports Teams in Reddit M Siutila, E Havaste Transactions of the Digital Games Research Association, 2019 | 39 | 2019 |
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report VM Karhulahti, M Siutila, J Vahlo, R Koskimaa PsyArXiv, 2021 | 29 | 2021 |
Continuous play: leisure engagement in competitive fighting games and taekwondo M Siutila, VM Karhulahti Annals of Leisure Research, 1-17, 2021 | 11 | 2021 |
A primer for choosing, designing and evaluating registered reports for qualitative methods VM Karhulahti, P Branney, M Siutila, M Syed Open Research Europe 3 (22), 22, 2023 | 8 | 2023 |
” Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä M Siutila, T Joelsson, VM Karhulahti Nuorisotutkimus 40 (2), 41-60, 2022 | 5 | 2022 |
Reddit-yhteisön suhtautuminen naisiin e-urheilijoina M Siutila, E Havaste Lähikuva–audiovisuaalisen kulttuurin tieteellinen julkaisu 31 (3), 73-81, 2018 | 2 | 2018 |
Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report VM Karhulahti, M Siutila, J Vahlo, R Koskimaa PsyArXiv, 2023 | 1 | 2023 |
Non-toxic M Siutila Pelikasvatusta kotona ja nuorisotyössä. Non-toxic–syrjimätön pelikulttuuri …, 2020 | 1 | 2020 |
Between Sports and Business–National Esports Associations in Europe M Siutila International Journal of Esports 3 (3), 2024 | | 2024 |
Gaming at the Workplace: An Investigation of the Relationship between Videogames and Occupational Health in the Age of Gaming Disorder VM Karhulahti, V Kauraoja, M Siutila Jyväskylän Yliopisto, 2023 | | 2023 |
Examining the Cultures of Discipline in Overwatch and League of Legends Esports M Siutila, M Ruotsalainen BOOK OF ABSTRACTS, 106, 2022 | | 2022 |
Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research VM Karhulahti, V Kauraoja, O Ouninkorpi, S Perttu, J Perälä, V Toivanen, ... MediArXiv, 2021 | | 2021 |
Pelitutkimusta Koreassa-keskittymistä teknologiaan ja pelihaittoihin? M Siutila Lähikuva–audiovisuaalisen kulttuurin tieteellinen julkaisu 32 (3), 75-80, 2019 | | 2019 |
How Do Phenomenological Insights Evidence the Tension Between Gaming Disorder and Intense Play in Esports? VM Karhulahti, M Siutila, J Vahlo, R Koskimaa BOOK OF ABSTRACTS, 23, 0 | | |