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Miia Siutila
Miia Siutila
Overená e-mailová adresa na: utu.fi
Názov
Citované v
Citované v
Rok
An Extended Study on Training and Physical Exercise in Esports
T Kari, M Siutila, VM Karhulahti
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of …, 2019
752019
The gamification of gaming streams
M Siutila
Proceedings of the 2nd International GamiFIN Conference 2018, 131-140, 2018
402018
“A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Esports Teams in Reddit
M Siutila, E Havaste
Transactions of the Digital Games Research Association, 2019
392019
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
VM Karhulahti, M Siutila, J Vahlo, R Koskimaa
PsyArXiv, 2021
292021
Continuous play: leisure engagement in competitive fighting games and taekwondo
M Siutila, VM Karhulahti
Annals of Leisure Research, 1-17, 2021
112021
A primer for choosing, designing and evaluating registered reports for qualitative methods
VM Karhulahti, P Branney, M Siutila, M Syed
Open Research Europe 3 (22), 22, 2023
82023
” Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä
M Siutila, T Joelsson, VM Karhulahti
Nuorisotutkimus 40 (2), 41-60, 2022
52022
Reddit-yhteisön suhtautuminen naisiin e-urheilijoina
M Siutila, E Havaste
Lähikuva–audiovisuaalisen kulttuurin tieteellinen julkaisu 31 (3), 73-81, 2018
22018
Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report
VM Karhulahti, M Siutila, J Vahlo, R Koskimaa
PsyArXiv, 2023
12023
Non-toxic
M Siutila
Pelikasvatusta kotona ja nuorisotyössä. Non-toxic–syrjimätön pelikulttuuri …, 2020
12020
Between Sports and Business–National Esports Associations in Europe
M Siutila
International Journal of Esports 3 (3), 2024
2024
Gaming at the Workplace: An Investigation of the Relationship between Videogames and Occupational Health in the Age of Gaming Disorder
VM Karhulahti, V Kauraoja, M Siutila
Jyväskylän Yliopisto, 2023
2023
Examining the Cultures of Discipline in Overwatch and League of Legends Esports
M Siutila, M Ruotsalainen
BOOK OF ABSTRACTS, 106, 2022
2022
Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
VM Karhulahti, V Kauraoja, O Ouninkorpi, S Perttu, J Perälä, V Toivanen, ...
MediArXiv, 2021
2021
Pelitutkimusta Koreassa-keskittymistä teknologiaan ja pelihaittoihin?
M Siutila
Lähikuva–audiovisuaalisen kulttuurin tieteellinen julkaisu 32 (3), 75-80, 2019
2019
How Do Phenomenological Insights Evidence the Tension Between Gaming Disorder and Intense Play in Esports?
VM Karhulahti, M Siutila, J Vahlo, R Koskimaa
BOOK OF ABSTRACTS, 23, 0
Systém momentálne nemôže vykonať operáciu. Skúste to neskôr.
Články 1–16