Random spray retinex: a new retinex implementation to investigate the local properties of the model E Provenzi, M Fierro, A Rizzi, L De Carli, D Gadia, D Marini IEEE Transactions on Image Processing 16 (1), 162-171, 2006 | 273 | 2006 |
Virtual reality as a communication process D Marini, R Folgieri, D Gadia, A Rizzi Virtual Reality 16, 233-241, 2012 | 53 | 2012 |
Analysis of brain activity and response during monoscopic and stereoscopic visualization E Calore, R Folgieri, D Gadia, D Marini Stereoscopic displays and applications XXIII 8288, 178-189, 2012 | 40 | 2012 |
Assessing stereo blindness and stereo acuity on digital displays D Gadia, G Garipoli, C Bonanomi, L Albani, A Rizzi Displays 35 (4), 206-212, 2014 | 39 | 2014 |
Semiotics of virtual reality as a communication process BR Barricelli, D Gadia, A Rizzi, DLR Marini Behaviour & Information Technology 35 (11), 879-896, 2016 | 38 | 2016 |
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data M Granato, D Gadia, D Maggiorini, LA Ripamonti Multimedia Tools and Applications 79, 33657-33686, 2020 | 33 | 2020 |
Procedural content generation for platformers: designing and testing FUN PLEdGE LA Ripamonti, M Mannalą, D Gadia, D Maggiorini Multimedia Tools and Applications 76, 5001-5050, 2017 | 25 | 2017 |
A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents M Gargano, D Bertani, M Greco, J Cupitt, D Gadia, A Rizzi Journal of Cultural Heritage 16 (4), 518-525, 2015 | 25 | 2015 |
Unsupervised digital movie restoration with spatial models of color A Rizzi, AJ Berolo, C Bonanomi, D Gadia Multimedia Tools and Applications 75, 3747-3765, 2016 | 21 | 2016 |
Tuning Retinex for HDR images visualization D Gadia, D Marini, A Rizzi Conference on Colour in Graphics, Imaging, and Vision 2004 (1), 326-331, 2004 | 16 | 2004 |
Software and hardware setup for emotion recognition during video game fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018 | 14 | 2018 |
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara Mobile Networks and Applications 23, 136-146, 2018 | 13 | 2018 |
Color management and color perception issues in a virtual reality theater D Gadia, C Bonanomi, M Rossi, A Rizzi, D Marini Stereoscopic Displays and Applications XIX 6803, 269-280, 2008 | 13 | 2008 |
Analysis of tristimulus interdifference and contextual color correction A Rizzi, D Gadia, D Marini Journal of Electronic Imaging 15 (4), 041202-041202-8, 2006 | 13 | 2006 |
Feature extraction and selection for real-time emotion recognition in video games players M Granato, D Gadia, D Maggiorini, LA Ripamonti 2018 14th International Conference on Signal-Image Technology & Internet …, 2018 | 11 | 2018 |
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini Simulation Modelling Practice and Theory 83, 124-148, 2018 | 11 | 2018 |
GHOST: a GHOst STory-writer A Guarneri, LA Ripamonti, F Tissoni, M Trubian, D Maggiorini, D Gadia Proceedings of the 12th biannual conference on italian SIGCHI chapter, 1-9, 2017 | 11 | 2017 |
Emotions detection through the analysis of physiological information during video games fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 11 | 2017 |
Perceptual enhancement of degraded Etruscan wall paintings D Gadia, C Bonanomi, M Marzullo, A Rizzi Journal of Cultural Heritage 21, 904-909, 2016 | 11 | 2016 |
Eliciting steady-state visual evoked potentials by means of stereoscopic displays E Calore, D Gadia, D Marini Stereoscopic Displays and Applications XXV 9011, 601-610, 2014 | 11 | 2014 |