Method for selecting an engagement index for a specific type of game using cognitive neuroscience K Biercewicz, M Borawski, J Duda International Journal of Computer Games Technology 2020, 2020 | 14 | 2020 |
Planning an experiment in a virtual environment reality as a place of research on human behaviour using methods of neuroscience measurement–bibliometric analysis and … K Słupińska, J Duda, K Biercewicz Procedia Computer Science 192, 3123-3133, 2021 | 9 | 2021 |
The improvements propositions for players’ engagement and sustainable behaviors in managerial games K Biercewicz, A Sulich, L Sołoducho-Pelc Procedia Computer Science 207, 1509-1518, 2022 | 8 | 2022 |
Modern methods of sustainable behaviour analysis—the case of Purchasing FMCG K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando Sustainability 14 (20), 13387, 2022 | 7 | 2022 |
On the effectiveness of using virtual reality games in social marketing A Borawska, M Borawski, K Biercewicz, M Łatuszyńska, J Duda Procedia Computer Science 176, 3047-3056, 2020 | 6 | 2020 |
Best practices of neurophysiological data collection for media message evaluation in social campaigns A Borawska, J Duda, K Biercewicz Procedia Computer Science 192, 4017-4026, 2021 | 5 | 2021 |
Examining the Degree of Engagement of a Participant in Economic Games Using Cognitive Neuroscience Techniques K Biercewicz, M Borawski Experimental and Quantitative Methods in Contemporary Economics …, 2020 | 4 | 2020 |
Determination of the inaccuracies of calculated EEG indices M Borawski, K Biercewicz, J Duda Sensors 20 (19), 5715, 2020 | 3 | 2020 |
Methods of Examining the Neuronal Bases of Financial Decisions M Piwowarski, K Biercewicz, M Borawski Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019 | 2 | 2019 |
Examining Engagement and Emotions in Financial Simulation Games K Biercewicz, J Duda, M Borawski Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019 | 2 | 2019 |
The Effectiveness of Computer Games in Social Campaigns: A Case Study M Borawski, A Borawska, K Biercewicz, J Duda European Research Studies 23 (3), 598-612, 2020 | 1 | 2020 |
USING HIGH-TECH TOO LS FOR CONSUMER BUYING DECISIONS OF FMCG. M Wiścicka-Fernando, K Biercewicz Scientific Papers of Silesian University of Technology. Organization …, 2023 | | 2023 |
VR educational game in public awareness campaign preventing the spread of COVID-19–a pilot study K Biercewicz, A Borawska, M Borawski, J Duda Procedia Computer Science 225, 2057-2066, 2023 | | 2023 |
Customers' emotions and openness to product co-creation: an empirical analysis based on EEG data K Biercewicz, M Wiścicka-Fernando University of Piraeus. International Strategic Management Association, 2023 | | 2023 |
Modern Methods of Sustainable Behaviour Analysis—The Case of Purchasing FMCG. Sustainability 2022, 14, 13387 K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando s Note: MDPI stays neu-tral with regard to jurisdictional claims in …, 2022 | | 2022 |
Determining the degree of player engagement in a computer game with elements of a social campaign using cognitive neuroscience techniques K Biercewicz, M Borawski, A Borawska, J Duda Applied Computer Science 18 (4), 2022 | | 2022 |
Impact of the healthcare potential in the European countries on infections and mortality caused by Covid-19 M Borawski, J Duda, K Biercewicz Procedia Computer Science 192, 4037-4046, 2021 | | 2021 |
The impact of advertisements placement in the computer game on the effectiveness of social campaign messages A Borawska, K Biercewicz, M Borawski, J Duda University of Piraeus. International Strategic Management Association, 2021 | | 2021 |
Porównanie indeksów zaangażowania w grze wyścigowej z wykorzystaniem neuronauki poznawczej M Borawski, K Biercewicz Zeszyty Naukowe Warszawskiej Wyższej Szkoły Informatyki, 25--50, 2018 | | 2018 |