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Konrad Biercewicz
Konrad Biercewicz
Uniwersytet Szczeciński
Verified email at usz.edu.pl
Title
Cited by
Cited by
Year
Method for selecting an engagement index for a specific type of game using cognitive neuroscience
K Biercewicz, M Borawski, J Duda
International Journal of Computer Games Technology 2020, 2020
142020
Planning an experiment in a virtual environment reality as a place of research on human behaviour using methods of neuroscience measurement–bibliometric analysis and …
K Słupińska, J Duda, K Biercewicz
Procedia Computer Science 192, 3123-3133, 2021
92021
The improvements propositions for players’ engagement and sustainable behaviors in managerial games
K Biercewicz, A Sulich, L Sołoducho-Pelc
Procedia Computer Science 207, 1509-1518, 2022
82022
Modern methods of sustainable behaviour analysis—the case of Purchasing FMCG
K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando
Sustainability 14 (20), 13387, 2022
72022
On the effectiveness of using virtual reality games in social marketing
A Borawska, M Borawski, K Biercewicz, M Łatuszyńska, J Duda
Procedia Computer Science 176, 3047-3056, 2020
62020
Best practices of neurophysiological data collection for media message evaluation in social campaigns
A Borawska, J Duda, K Biercewicz
Procedia Computer Science 192, 4017-4026, 2021
52021
Examining the Degree of Engagement of a Participant in Economic Games Using Cognitive Neuroscience Techniques
K Biercewicz, M Borawski
Experimental and Quantitative Methods in Contemporary Economics …, 2020
42020
Determination of the inaccuracies of calculated EEG indices
M Borawski, K Biercewicz, J Duda
Sensors 20 (19), 5715, 2020
32020
Methods of Examining the Neuronal Bases of Financial Decisions
M Piwowarski, K Biercewicz, M Borawski
Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019
22019
Examining Engagement and Emotions in Financial Simulation Games
K Biercewicz, J Duda, M Borawski
Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019
22019
The Effectiveness of Computer Games in Social Campaigns: A Case Study
M Borawski, A Borawska, K Biercewicz, J Duda
European Research Studies 23 (3), 598-612, 2020
12020
USING HIGH-TECH TOO LS FOR CONSUMER BUYING DECISIONS OF FMCG.
M Wiścicka-Fernando, K Biercewicz
Scientific Papers of Silesian University of Technology. Organization …, 2023
2023
VR educational game in public awareness campaign preventing the spread of COVID-19–a pilot study
K Biercewicz, A Borawska, M Borawski, J Duda
Procedia Computer Science 225, 2057-2066, 2023
2023
Customers' emotions and openness to product co-creation: an empirical analysis based on EEG data
K Biercewicz, M Wiścicka-Fernando
University of Piraeus. International Strategic Management Association, 2023
2023
Modern Methods of Sustainable Behaviour Analysis—The Case of Purchasing FMCG. Sustainability 2022, 14, 13387
K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando
s Note: MDPI stays neu-tral with regard to jurisdictional claims in …, 2022
2022
Determining the degree of player engagement in a computer game with elements of a social campaign using cognitive neuroscience techniques
K Biercewicz, M Borawski, A Borawska, J Duda
Applied Computer Science 18 (4), 2022
2022
Impact of the healthcare potential in the European countries on infections and mortality caused by Covid-19
M Borawski, J Duda, K Biercewicz
Procedia Computer Science 192, 4037-4046, 2021
2021
The impact of advertisements placement in the computer game on the effectiveness of social campaign messages
A Borawska, K Biercewicz, M Borawski, J Duda
University of Piraeus. International Strategic Management Association, 2021
2021
Porównanie indeksów zaangażowania w grze wyścigowej z wykorzystaniem neuronauki poznawczej
M Borawski, K Biercewicz
Zeszyty Naukowe Warszawskiej Wyższej Szkoły Informatyki, 25--50, 2018
2018
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Articles 1–19