Real-time kd-tree construction on graphics hardware K Zhou, Q Hou, R Wang, B Guo ACM Transactions on Graphics (TOG) 27 (5), 1-11, 2008 | 817 | 2008 |
An efficient GPU-based approach for interactive global illumination R Wang, R Wang, K Zhou, M Pan, H Bao ACM SIGGRAPH 2009 papers, 1-8, 2009 | 174 | 2009 |
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation Z Ren, R Wang, J Snyder, K Zhou, X Liu, B Sun, PP Sloan, H Bao, Q Peng, ... Acm siggraph 2006 papers, 977-986, 2006 | 168 | 2006 |
Level-set-based partitioning and packing optimization of a printable model M Yao, Z Chen, L Luo, R Wang, H Wang ACM Transactions on Graphics (TOG) 34 (6), 1-11, 2015 | 95 | 2015 |
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation. B Xu, J Zhang, R Wang, K Xu, YL Yang, C Li, R Tang ACM Trans. Graph. 38 (6), 224:1-224:12, 2019 | 92 | 2019 |
Variational sphere set approximation for solid objects R Wang, K Zhou, J Snyder, X Liu, H Bao, Q Peng, B Guo The Visual Computer 22, 612-621, 2006 | 78 | 2006 |
Uncovering the dispersion history, adaptive evolution and selection of wheat in China Y Zhou, Z Chen, M Cheng, J Chen, T Zhu, R Wang, Y Liu, P Qi, G Chen, ... Plant Biotechnology Journal 16 (1), 280-291, 2018 | 74 | 2018 |
A matrix sampling-and-recovery approach for many-lights rendering Y Huo, R Wang, S Jin, X Liu, H Bao ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015 | 44 | 2015 |
GPU-based out-of-core many-lights rendering R Wang, Y Huo, Y Yuan, K Zhou, W Hua, H Bao ACM Transactions on Graphics (TOG) 32 (6), 1-10, 2013 | 36 | 2013 |
Real‐time monte carlo denoising with weight sharing kernel prediction network H Fan, R Wang, Y Huo, H Bao Computer Graphics Forum 40 (4), 15-27, 2021 | 34 | 2021 |
Automatic shader simplification using surface signal approximation R Wang, X Yang, Y Yuan, W Chen, K Bala, H Bao ACM Transactions on Graphics (TOG) 33 (6), 1-11, 2014 | 33 | 2014 |
Real-time rendering on a power budget R Wang, B Yu, J Marco, T Hu, D Gutierrez, H Bao ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016 | 32 | 2016 |
Real-time editing and relighting of homogeneous translucent materials R Wang, E Cheslack-Postava, R Wang, D Luebke, Q Chen, W Hua, ... The Visual Computer 24, 565-575, 2008 | 32 | 2008 |
Adaptive incident radiance field sampling and reconstruction using deep reinforcement learning Y Huo, R Wang, R Zheng, H Xu, H Bao, SE Yoon ACM Transactions on Graphics (TOG) 39 (1), 1-17, 2020 | 31 | 2020 |
Precomputed radiance transfer field for rendering interreflections in dynamic scenes M Pan, R Wang Xinguo Liu, Q Peng, H Bao Computer Graphics Forum 26 (3), 485-493, 2007 | 31 | 2007 |
Fast, sub‐pixel antialiased shadow maps M Pan, R Wang, W Chen, K Zhou, H Bao Computer Graphics Forum 28 (7), 1927-1934, 2009 | 30 | 2009 |
Adaptive matrix column sampling and completion for rendering participating media Y Huo, R Wang, T Hu, W Hua, H Bao ACM Transactions on Graphics (TOG) 35 (6), 1-11, 2016 | 27 | 2016 |
A compact representation of measured brdfs using neural processes C Zheng, R Zheng, R Wang, S Zhao, H Bao ACM Transactions on Graphics (TOG) 41 (2), 1-15, 2021 | 26 | 2021 |
I2-sdf: Intrinsic indoor scene reconstruction and editing via raytracing in neural sdfs J Zhu, Y Huo, Q Ye, F Luan, J Li, D Xi, L Wang, R Tang, W Hua, H Bao, ... Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023 | 24 | 2023 |
Multi-resolution terrain rendering using summed-area tables S Li, C Zheng, R Wang, Y Huo, W Zheng, H Lin, H Bao Computers & Graphics 95, 130-140, 2021 | 20 | 2021 |