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Veli-Matti Karhulahti
Veli-Matti Karhulahti
University of Jyväskylä
Overená e-mailová adresa na: utu.fi
Názov
Citované v
Citované v
Rok
An Extended Study on Training and Physical Exercise in Esports
T Kari, M Siutila, VM Karhulahti
Cognitive, Social, Cultural, and Psychological Aspects of Gaming, 270-292, 2019
274*2019
Reconsidering Esport: Economics and Executive Ownership
VM Karhulahti
Physical Culture and Sport. Studies and Research 74 (1), 43-53, 2017
1662017
Lasten ja nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2022 [Finnish]
S Kokko, L Martin, J Villberg, N Simonsen, P Husu, T Vasankari, K Suomi, ...
Valtion liikuntaneuvoston julkaisuja, 2023
1582023
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
VM Karhulahti
Proceedings of DiGRA/FDG'16, Dundee, Scotland, 2016
79*2016
Defining the Videogame
VM Karhulahti
Game Studies 15 (2), 2015
682015
The Problematic Coexistence of Internet Gaming Disorder and Esports
RKL Nielsen, VM Karhulahti
ACM Proceedings of the 12th International FDG, Hyannis, MA, USA, 2017
672017
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic
VM Karhulahti
Game Studies 13 (1), 2013
572013
Nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2020 [Finnish]
S Kokko, R Hämylä, L Martin, K Rinta-Antila, J Villberg, N Simonsen, ...
Valtion liikuntaneuvoston julkaisuja, 2021
47*2021
Double Fine Adventure and the Double Hermeneutic Videogame
VM Karhulahti
ACM Proceedings of the 4th International FGC, Toulouse, France, 19-26, 2012
422012
Let’s Play Tinder! Aesthetics of a Dating App
MB Garda, VM Karhulahti
Games and Culture 16 (2), 248-261, 2021
412021
Adventures of Ludom: a Videogame Geneontology
VM Karhulahti
Annales Universitatis Turkuensis, 2015
412015
Challenge Types in Gaming: Validation of Videogame Challenge Inventory (CHA)
J Vahlo, VM Karhulahti
International Journal of Human-Computer Studies, 102473, 2020
402020
Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
VM Karhulahti
Bloomsbury, 2020
37*2020
Puzzle Is Not a Game! Basic Structures of Challenge
V Karhulahti
Proceedings of DiGRA'13, Atlanta, US, 2013
332013
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
VM Karhulahti
Simulation & Gaming 46(6), 838–856, 2015
29*2015
Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales
V Karhulahti, M Martončik, M Adamkovič
Assessment, 2021
272021
Hermeneutics and Ludocriticism
VM Karhulahti
Journal of Games Criticism 2 (1), 1-23, 2015
252015
Suspending Virtual Disbelief: A Perspective on Narrative Coherence
VM Karhulahti
Springer Interactive Storytelling, 1-17, 2012
252012
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics
VM Karhulahti
Philosophy & Technology 27 (2), 201-220, 2014
24*2014
Fictosexuality, Fictoromance, Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters
VM Karhulahti, T Välisalo
Frontiers in Psychology 11, 3693, 2021
232021
Systém momentálne nemôže vykonať operáciu. Skúste to neskôr.
Články 1–20